Recent Posts

Pages: 1 ... 8 9 [10]
Bug reports / Re: Burning Rangers and Panzer Dragoon - Flickering and Polygons
« Last post by Teerasakjo on January 10, 2017, 11:05:20 AM »

This is it for me, I have learned many things, it is really very good. I have read this post.
Support / Re: please help (compiling instructions)
« Last post by Guillaume on December 19, 2016, 10:26:26 AM »
First, are you sure you want to build with msys? :) (and not Visual Studio?)

If you really want to build with msys, you should type that in cmd or power shell.
Support / please help (compiling instructions)
« Last post by hoshihearts on December 19, 2016, 06:53:41 AM »
on this page:

how do i do this step?
General / Best Handheld device for this?
« Last post by slave on December 09, 2016, 04:21:23 AM »
As title suggest... what is the Best handheld device to run this?

Lets say I want to play my favorites shining forces & Panzer Dragoon Saga...  on a handheld device running Yabause, which one will it work on best?

Hoping in the 200$ marks...

Suggestions / QUESTIONS: I want make a donation to request new features but...
« Last post by corvusd on October 23, 2016, 06:55:50 PM »
Hi devs and community,

Well, I do not know what features have already ye in your priority list.

And I'd like to know what. And if you have in a document. Since I've searched and I have not found. So that I do not repeat requests.

My actual request in specific order:
1) Counter polygons (quads) / vertices in screen
2) Wireframe display mode
3) Amount of memory used for each part: Main RAM, VRAM (VDP1 and VDP2), others RAM.
4) Visual icon for CD-ROM Access, Catridge access, used SH2, SH1 used, SCP Used, VDP1 / VDP2 layers used
5) Number % use of: CPUs, VDPs units, SCP or other units.

My requests are aimed at us to see how they used SS in each game and establish the quality of games based on the use made.

On the other hand, we in the future with the free SDK developing machine to exploit us even more and better.

Thank you for your enormous contribution to the SS community! :)

David G.J.
Support / Re: Athlete kings playable ?
« Last post by corvusd on October 23, 2016, 11:28:28 AM »

try to reset the configuration. Delete folder or config.

In me case, sometimes, because I have different version in the system, the config file conflict one whit others.


David G.J.
Support / Athlete kings playable ?
« Last post by Lorenzo69 on October 17, 2016, 11:39:19 AM »
Hello everyone, a little question from France. I use the Yabause v0.9.15 and I'd like to play ATHLETE KINGS ( or DECATHLETE), it's annonced as playable, but for myself, when I start the Iso, I can see the opening page with SegaSports ... and after that, it stay blocked on a black page. I tryed with the both files .cue and .bin , same thing; in vidéo page, I tryed with OpenGL, nothing better. Is it normal ? Can someone help me ? Thanks a lot for all advices.  Lorenzo69
Bug reports / Re: SCU DSP - Test
« Last post by corvusd on October 12, 2016, 07:05:09 PM »
Wow! It is the complete list of games that use SCU for help in the 3D calculation on Saturn??

It possible know with yabause, % of use of this unit in each game?

Thank for your work! :)
Support / Re: Fullscreen Woes
« Last post by pixelmischief on October 08, 2016, 05:45:03 AM »
I am having the same problem as the op.  Full screen is completely boinked.  Attached is a pic of what I get when I go full screen, regardless of resolution or scaling configuration.

My System:
Core i7 3930K
Windows 10
ATI 290X
Three screens, all at 1920x1080

What I have tried:
Compatibility modes
Using only one screen
Back revving to 0.9.14
Several resolutions of each aspect ratio
Software Mode and OpenGL Mode
Multithreading ON and OFF
HLE and BIOS imaged v1.0 and 1.01
...and several other things, I'm sure.
Support / Re: The Specs...
« Last post by John Enigma on October 01, 2016, 01:17:46 AM »
Still waiting...
Pages: 1 ... 8 9 [10]