Author Topic: OpenGL  (Read 624 times)


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« on: September 24, 2017, 10:50:13 AM »
I am unable to use OpenGL for now.
But i have question and suggestion in one 'face' =)

Did there is any plugins for Yabause that can force bilinear filtering on textures, like (lets say) pete opengl plugin for playstation emulator.

Did OpenGL renderer in current version or for future have plans for texture bilinear filtering?

If there is no solution for now, so i really hope whenever it will be realized in future. Its will be pretty cool, i am very love blinear filtering.
This makes graphic more enjoyable, like pete for ps do.